Showing posts with label voronoi. Show all posts
Showing posts with label voronoi. Show all posts

Sunday, April 26, 2009

3D Voronoi "Porn" in Grasshopper

There has been an interesting discussion going on over at the Grasshopper Google Group for achieving 3D Voronoi within the Grasshopper environment.

Visose recently posted a method for using the VB.NET script component in conjunction with the Pointset Reconstruction plug-in in order produce a set of 3D Voronoi polysurfaces (BReps) within Grasshopper.
The method does not allow for auto-updating. You will have to hit F5 in GH to refresh the result. Still, this is pretty effective if you want slightly more automation than is currently offered by the PSet plug-in.

I have posted the *.ghx file of the method: GH_3D Voronoi_Pointset Macro Method.ghx


You will need to have the Pointset Reconstruction Plug-In installed for this to work. The image above is a result I got after modifying the voronoi BReps within Grasshopper (offset and fillet of 3D voronoi = trendy architecture!)

Tuesday, February 17, 2009

Planning with GH Prt. 2

Here are some updates to my tessellation planning experiment. The individual parcel planning technique is going smoothly but things get hairy when the definition is combined with the Voronoi algorithm. I am finding that boolean difference operations in GH are still a little touchy.

Sunday, February 15, 2009

Planning with GH Prt. 1

One of my ongoing interests with Grasshopper is in using it as a master planning and building programming tool. This interest is reflected in my eVolo skyscraper competition entry: Anfractuo[c]ity.

Below is a GH experiment in using Voronoi tessellation to drive building massing while also keeping up-to-date calculations of all site areas areas, site coverages, and footprint areas. My goal is to eventually create a GH definition which behaves similarly to this Associative Design video.

Anyway here are some early tests: